World Electronic Sports Games competition rules

1.    Tournament Registration

 

1.1    There is no upper limit for registration. The actual numbers of participants are counted and reviewed between the initial time and registration deadline.
1.2    Registrants must be responsible for their submitted information. Registrants who submitted inaccurate and unreal information would receive severe consequences. (Disqualification etc.) 
1.3    Personal information once verified and submitted would not allow to modify. The system will automatically examine registrant information afterward. Personal information once verified and submitted, are subject to changes only under special circumstances including (but not limited to) passport renewal, roster changes under unforeseen circumstances, etc. Any changes must be made by sending an email containing the following information to wesg@alisports.com

1.3.1    Team/Player ID
1.3.2    Reason for change

1.4    Before the games start, participants must prepare and follow referees’ instructions.
1.5    WESG committee may need players to provide more detailed personal profiles for verification purposes during any stage of the tournament. Players need to fulfill the tournament committee’s request.
1.6    Players are allowed to participate in one or multiple game titles presented in the WESG however must note the possibility of game schedule clashes. However, players eligible for both General Group and Women’s Group may only register for either one. In the event of a clash in schedule due to participation in multiple games, the player must voluntarily withdraw their participation of one of their games. Participants will be responsible in ensuring that they are able to adhere to the tournament schedule as provided by the organizers.
1.7    WESG reserves the right to make changes to the rules in advance and reserves the final interpretation right to the rule.

 

2.    Individual Game Regulations

 

2.1    Players consent to interviews, reporting, video shootings and other WESG
related activities.
2.2    Players have the responsibility to check the schedule regularly in order to prepare the future matches. WESG staff will notify of any major schedule change.
2.3    Any announced match-ups would not be changed unless the tournament committee notifies teams specifically. Players need to arrange the schedule in order to show up on time.
2.4    Matches will only be held on the authorized server or platform. Players need to adapt to the WESG Internet settings as specified by marshals or tournament crew.
2.5    Before matches start, players need to check that their IDs and personal information are identical to the submitted information.
2.6    Players needs to check-in to venue or online platform on time, otherwise they will be considered to have abandoned the match (Please check each region’s schedule). Unreported players would face penalties according to Rules 2.9.
2.7    15 minutes before the game would be p1-testing time. If team members do not report on time, the team or individual will have given up their p1 privilege (however substitutes can replace the absentee).
2.8    After games start, if any unexpected disconnection and force majeure resulting in the pausing of the match occur, both teams/players will need to coordinate with each other and seek for agreement. If players are unwilling to cooperate, they will be considered to have abandoned the match. If both sides are unable to play the game regularly, the game will be postponed.
2.9    Impersonating a player, match fixing, cheating and any other action compromising the integrity of the game will result following consequences:

2.9.1    Players impersonating other players who compete at the WESG as well will result in all gain nullified and disqualification from the tournament.
2.9.2    Non-competing players who involve impersonating a player will result in all gained nullified and disqualification from the tournament. Violated person is subjected to check in the future WESG events.
2.9.3    Impersonated players will face all gained nullified and disqualification from the tournament.

2.10     After the game has started, if teams need to pause the game, they will need to make a request on the public channel. The referee or marshal will then pause the game. If teams or individuals fail to do so, they will face a warning the first time it occurs. If it occurs again for the second time, the team/player will be charged a loss.
2.11    If any conflicts occur during the games, players will be expected to settle it professionally without any profanity or violence. Referee on duty will also assist on solving conflicts between teams/players.
2.12    If each side is not able to come to an agreement about disconnection, the referee will give explanations to both sides at the end of the day. Referee may request additional matches at the end of the day. If one side is not satisfied with the referees’ decision, they must appeal to the committee straight away.
2.13    Players who refuse to play will lose the rights to appeal.
2.14    After matches, team managers are permitted to keep game videos. Game videos are not allowed to be published for any commercial purposes.
2.15    The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules, as per Rule 1.7.

 


3.    Team Game Regulations

 

3.1    Team members should be between 5-8.
3.2    Starting from WESG 2019-2020, a team of 5 members must have a minimum of 3 members representing the same nationality, and a maximum of 2 members from other nationalities. All members must register together. As for members with dual or multiple nationalities, he/she must represent only one country or region.
3.3    Every team needs to have a captain. The captain is not allowed to change during the tournament. Team captain can be a player. The captain is the only authorized person to communicate with the tournament committee.
3.4    Team captains has the responsibility to check the schedule regularly in order to prepare the future matches. WESG staff will notify any major schedule change.
3.5    Any announced match-ups would not be changed unless the tournament committee notifies teams specifically. Team manager need to arrange the schedule in order to avoid any lateness.
3.6    Before match starts, team manager needs to report and confirm the current roster to the referee on duty.
3.7    Before match starts, Team manager needs to check Players ID and personal information are identical to the submitted information.
3.8    Team member needs to report the sites on time, otherwise would be considered to have abandoned the match (Please check each region’s schedule).
3.9    After match starts, team are not allowed changing any players unless force majeure clause.
3.10    Impersonating a player, match fixing, cheating and any other action compromising the integrity of the game will result following consequences:
3.11    Team which involve impersonating a player will result in all gained nullified and disqualification from the tournament. Violated person is subjected to check in the future WESG events.
3.12    Team who involve impersonating a player will result in all gained nullified and disqualification from the tournament.
3.13    Players who involve cheating impersonating will result in all gained nullified and disqualification from the tournament. Violated player is subjected to check in the future WESG events and may received additional penalties.
3.14    After the game has started, if teams need to pause the game, they will need to make a request on the public channel. The referee or marshal will then pause the game. If teams or individuals fail to do so, they will face a warning the first time it occurs. If it occurs again for the second time, the team/player will be charged a loss.
3.15    If any conflicts occur during the games, players will be expected to settle it professionally without any profanity or violence. Referee on duty will also assist on solving conflicts between teams/players.
3.16    If each side is not able to come to an agreement about disconnection, the referee will give explanations to both sides at the end of the day. Referee may request additional matches at the end of the day. If one side is not satisfied with the referees’ decision, they must appeal to the committee straight away.
3.17    Players who refuse to play will lose the rights to appeal.
3.18    After matches, team managers are permitted to keep game videos. Game videos are not allowed to be published for any commercial purposes.
3.19    The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules, as per Rule 1.7.

 


4.    Appealing Procedure

 

4.1    Players and staffs having dissents with the match can appeal to the board of referee or board of arbitration.
4.2    Appeals can be about unjust treatments, misjudging, forgiving penalties, etc. Appeal process includes appeal in game and appeal after game.
4.3    Appeal in game is mainly for unjust treatments from the referees. The appeals should be settled as soon as possible if not interfering the match. Players can appeal after game if the appeals cannot be settled in game.
4.4    Appeal after game is mainly for the disputes in game results, misjudging and forgiving penalties. The term of validity for the appeal is 24 hours; the appeals beyond 24 hours are not accepted.
4.5    During the appeal process, player cannot pause the game without the permission from referees. If a pause is needed, players must receive consent from the admin. Players pausing without admin’s consent may receive penalties and other serious consequences.
4.6    Player raising appeals should collect evidence (e.g. video, photo, screenshot, chat history), send them to the board of arbitration in 24 hours by Committee email: wesg@alisports.com, and wait for the arbitration results.
4.7    Players need to fill out required information. Board of arbitration will deal with the appeal in two working days, during which athletes should offer assistance. 4.8. Board of arbitration will analyze the case with the evidence and vote for the final decision. The decision needs to be passed by at least 2/3 of the members to be effective. The decision from board of arbitration shall be final.
4.8    Board of arbitration will analyze the case with the evidence and vote for the final decision. The decision needs to be passed by at least 2/3 of the members to be effective. The decision from board of arbitration shall be final.
4.9    The relevant parties will receive penalties according to the appeal results and rules.
4.10    Team or individual cannot appeal for the same issue for more than one time.
4.11    The appealing results will be published through official website or other media, and the relevant parties will be informed through phone or email.
4.12    The Committee reserves the right to make changes to the rules in advance, and reserves the final interpretation right to the rules.

 


5.    Violation of Rules and Legal: Rules Violation & Punishment

 

Breaking of the rules or ignoring the order of an Admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a admin.

5.1.  Possible Team Punishments
·        Default Loss for one game
·        Default Loss for the whole match
·        Temporary or permanent ban from the competition
5.2.  Possible Player Punishments
·        Temporary ban from the competition
·        Permanent ban from the competition

 


6.    Legal

 

6.1    Legal proceedings are not permitted
6.2    The organizer reserves the right to use names/ photographs of the participants as materials for the purposes of advertising, trade and publicity without any prior notice to the participants. Participants will not be entitled to claim ownership or other forms of the compensation on such uses.
6.3    The participants hereby confirm that all his/her personal information stated in the contest form is true and complete. The participants hereby irrevocably consent and authorize Organizer to process any of his/her information and to release the same to any related existing or future business partners or strategic alliance and /or any other third party as Organizer may in its absolute discretion deem necessary or expedient for the purpose of marketing and promotion of products and services. The participants hereby confirm that no further permission or consent from him/her is necessary or required in relation thereto and this shall constitute the consent required under the Personal Data Protection Act 2010 or any other contractual consent for such disclosures of information.

Game Title:PES2019 / PES2020


1.    Platform: PlayStation 4
2.    Format: BO1 in Pre-Selection; BO3 in Semi-Final & Final 
3.    Football Teams:
Opposing players cannot choose the same football team in a single game. In the event where the same team is chosen, such event shall be solved through a coin toss by a referee. 
Players must choose from following team lists:

FC BARCELONA
ARSENAL FC
FC SCHALKE 04 
INTER
AC MILAN
SC CORINTHIANS PAULISTA
CA RIVER PLATE
COLO COLO

4.    In-game Match Settings: 
The following settings must be selected from the General settings menu on the Match Menu screen for all games within events. 

General Settings
Match Level: Super Star
Match Time: 10 Minutes (5 Minutes for play-off matches)
No. of Substitutions: 3
Player Emotions: OFF
Condition: Home Yellow Arrow
Condition: Away Yellow Arrow
Injuries: OFF
Ball Type: TRIPLETTA

Stadium Settings
Stadium: Use team home
Time:    Night
Season: Summer
Weather: Fine
Length of Grass: Normal
Pitch Conditions: Normal

Camera Settings
Camera Type:    Dynamic Wide
Zoom:    2
Height: 2

Sound Settings
    OFF (only MC, play by play)
Match Screen Settings
Radar Appearance: Bottom
Player Name Plate: ON
Colour of Radar Dots (Home): Default
Colour of Radar Dots (Away): Default
Power Gauge: ON
Cursor Display: ON
Stamina Gauge: OFF
Time/Score: ON
Display opponent player name: OFF
Set Piece Guides: ON

Game Speed Settings
Game Speed    0

5.    Other Rules
a)    Players can only use the official controller provided by the organizer or bring their own official controller. Do not use handles with extra features that affect the fairness of the match;
b)    Players must participate the match on time. In the case that the player fails to show up at the match time, the opponent will win with a score of 3:0. Online contestants must contact the referee 15 minutes in advance to inform them of their readiness. Offline contestants should arrive at the venue 30 minutes in advance to debug the equipment and inform referee of their readiness; 
c)    Players have 5 minutes to debug the equipment, test the network status, and edit the lineup in Game Plan. If you have any questions, please contact the duty referee. If timed out, the duty referee has the right to make a judgement according to the situation.
d)    Prohibition of Wasting Time: Negative delaying the game, such as the goalkeeper’s hand control, passing ball in the backcourt, etc., may not exceed five minutes in 1 game. If the above behavior occurs once in the game, the player will be warned. If twice, the player will be punished as lose.
e)    In the case that the player wants to pause the game at live-ball status due to force majeure (controller failure), the player should ask the referee for permission to pause the game.
f)    In the case of a draw, Extra Time and Penalties of the match will be played to determine the winner.  
g)    The 2 players who finish the game need to keep the final score interface and report the score to the referee after the end of a game. The opposing players need to sign to confirm the match result. In the case that any player has disputes about the result, he should inform the duty referee and the referee will judge the result according to the situation. Players must obey the final judgment of the referee. The result of the match is not valid without the confirmation of the referee.
h)    In the case that the interruption of the game is due to external irresistible factors (equipment failure), the game needs to be continued at the interruption time point.
i)    In the case that the game is interrupted, opposing players can negotiate whether to continue the game from the interruption time point or use the current score as the result of the match.
j)    - Players can pause the game to adjust the team lineup or replace the injured player. (See “Rules for Pause”)
6.    Rules for Pause
a)    Each player can pause 3 times in all in each single game. The pause must be used for Game Plan;
b)    Players can pause the game only at dead-ball status; 
c)    In summary, players can pause the game to make changes in Game Plan.
 

Game Title: Defense Of The Anciant 2

 

Match Mode

 

Match Mode: 5 vs 5 Captain’s Mode

 

Win/Loss Condition: Types GG in public chat channel or destroys enemy’s Antient.

 

Match Rules

 

BO1 side selection and B/P

  a). Deciding “Home Team” and “Away Team” by coin tossing or other method based on same principle.

  b). Home Team can choose either “First Ban First Pick” or “Team Side Selection”

  c). If Home Team choose “First Ban First Pick”, Away Team possesses the right of “Team Side Selection”.

 

BO3 side selection and B/P

  a). Deciding “Home Team” and “Away Team” by coin tossing or other method with the same nature.

  b). Home Team can choose either “First Ban First Pick” or “Team Side Selection”

  c). If Home Team choose “First Ban First Pick”, Away Team possesses the right of “Team Side Selection”.

  d). Away Team can choose either “First Ban First Pick” or “Team Side Selection”

  e). If match goes to Game 3, premier choosing right will be decided by another coin tossing or other method with the same nature.

 

 

Pause limits for online qualifiers - 15 minutes on all pauses for 1 team in each map

 

Game Detailed Rules

  a). Shared operation is allowed

  b). Killing teammates is allowed

  c). No items limitation

  d). No Back-Door limitation

 

Disconnection/ Hardware Malfunction

  a). After game officially start, if player who is not responsible for B/P disconnects in Ban/Pick phase, disconnected player should reconnect immediately and BP continues.

  b). If player who is responsible for B/P disconnects or all players disconnects and causes BP phase interrupt, then re-start the game and re-start BP phase. However, BP orders and Hero selection cannot be changed before disconnection.

  c). After game officially starts, if player disconnects or other accident happens, each team has two opportunities to call pauses and wait for disconnected player reconnects. However, players are required to type “P” in public chat channel before pausing the game and inform referees about pausing reasons.

  d). During the game, if game interrupts due to hardware provided by officials, player should inform referees to pause the game and referees will verdict according to specific situation.

Game Title: Counter-Strike:Global Offensive

  • Match Mode:

Game Mode - Competitive Mode;

Number of Players - 5 vs 5 team game;

Start Money - $800;

Win/Loss Condition - The team who takes 16 points first wins the game.

 

Competition Rules:

BO1 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

a). The home team bans the first map.

b). The away team bans the second map.

c). The home team bans the third map.

d). The away team bans the forth map.

e). The home team bans the fifth map.

f). The away team bans the sixth map.

g). The last map is the match map.

 

BO3 Map Selection Method 1: Determination of home team is by coin tossing or other methods with the same nature.

a). The home team bans the first map.

b). The away team bans the second map.

c). The home team bans the third map.

d). The away team bans the forth map.

e). The home team picks the first match map.

f). The away team picks the second match map.

g). The home team picks the third match map.

 

BO3 Map Selection Method 2: Determination of home team is by coin tossing or other methods with the same nature.

a). The home team bans the first map.

b). The away team bans the second map.

c). The home team picks the first match map.

d). The away team picks the second match map.

e). The home team bans the third map.

f). The away team bans the forth map.

g). The last map is the third match map.

 

Match Map: (Take lasest official map as standard if there are any changes)

a). De_inferno;

b). De_train;

c). De_mirage;

d). De_nuke;

e). De_overpass;

f). De_dust2;

g). De_vertigo

 

Side Selection: A knife round will be played prior to the match start to determinate on which side a team has to start the match, the winner can pick his side.

 

Server Setting:

a). mp_startmoney 800

b). mp_roundtime 1.92

c). mp_freezetime 15

d). mp_maxrounds 30

e). mp_c4timer 40

 

Overtime Server Setting:

a) .mp_maxrounds 6

b) .mp_startmoney 10,000

 

Grenade Usage Rules

a). “Molotov” is allowed to use.

b). “Incendiary Grenade” is allowed to use.

c). Each team is allowed to buy up to 4 grenades per player per round.

d.) Maximum of 2 Flash Bangs are allowed to buy in the total of 4 grenades.

e). Maximum of 1 Smoke Grenade is allowed to buy in the total of 4 grenades.

f). Usage of more than 1 Smoke Grenade is illegal per player per round. (picked-up Smoke Grenade is exceptional)

 

Console Command

a). cl_bobcycle 0.98Standard

b). weapon_debug_spread_show forbidden(Has to be 0

c). net_graph forbidden(Has to be 0)(net_graph 1 is allowed during online qualifiers)

d). weapon_recoil_model forbidden

e). mat_hdr_level forbidden

 

All the adjustment and setting should follow the principles of fair play. There will be strict punishment if referees or committee found players behave unfairly. Only the following changes are allowed:

a). Brightness Control

b). Digital Vibrance Control

c). Contrast Control

d). GAMMA Comtrol

e). 3D Setting (Anti- Aliasing, Vertical Sync)

f.) Game Graphic Scale

g.) Sound Control

h). Mouse Control

i). Keyboard Control

j). Headphone Control

 

Time-outs

Each team is allowed to call two time-outs in one game, one in the first half and another in the second half, 30 seconds for each time-out, time-out is not allowed in overtime. The captain is allowed to call time-out in game, time-out starts while current round ends and timing starts at the same time. Meanwhile, there are 3-minute rest after changeovers or before first round of overtime. There are 2-minute rest for half-time break in overtime.

For online qualifiers, teams will have 4 timeouts for 1 min on 1 map.

 

Prohibited Rules

Any types of script are not allowed (Jump Throw script included) except script for purchasing props.

a). Any types of Bug against fair play.

b). Silent C4.

c). Irremovable C4, C4 that needed to remove by multi-players is not included.

d). Noclip command is prohibited. Crossing the wall or floor, walking in the roof and walking in the sky are prohibited.

e). Man-wall is allowed. Using man-wall to cause map’s texture, walls, ceilings or floors become transparent or penetrance are prohibited.

f). Accelerating or ascending by shooting teammates are prohibited.

g). Any character skins except CS: GO official skins are not prohibited.

 

Note: For violations mentioned above, 3 additional points to opponent for first-time violation. i.e. the score between team A and B is 16:14, team B will be the winner if team A violates the rules mentioned above. If the score between team and B is at 16:13, team A and B will have an overtime if team A violates the rules mentioned above. If the score between team and B is at 16:12, team A will still be the winner if team A violates the rules mentioned above. However, two violations in one game will directly lose the game.

 

Video Webcam and phone

During online qualifiers, all womens are required to write video from webcam or phone, to prove that the women is playing. video recording should be stored within 48 hours and be given to the admin on first request. In cases where the video is missing the team gets those defeats.

The publication of conversations or the recording of the conversation of the voice programs of admins without their permission is STRICTLY forbidden, the punishment of ban on this and next seasons of WESG

 

Game Title:StarCraft II

 

Match Mode

 

Game Version: StarCraft II – Legacy of the Void Latest Pitch

 

Win/Loss Condition: Types GG in public chat channel or destroys enemy’s all units.

 

Match Rules
 
BO1 Map Selection Method:

  a). Determined by referee draws or both sides ban three maps, last map is the match map.
 
BO3 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

  a). The home team bans two maps.
  b). The away team bans two maps.
  c). The home team choose the first match map.
  d). The away team choose the second match map.
  e). The last map is the third match map.
 
BO5 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

  a). The home team bans the first map.
  b). The away team bans the second map.
  c). The home team choose the first match map.
  d). The away team choose the second match map.
  e). The home team choose the third match map.
  f). The away team choose the forth match map.
  g). The last map is the fifth match map.
 
BO7 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

  a). The home team choose the first map.
  b). The away team choose the second map.
  c). The home team choose the third match map.
  d). The away team choose the fourth match map.
  e). The home team choose the fifth match map.
  f). The away team choose the sixth match map.
  g). The last map is the seventh match map.


Match Map:
1.    Acid Plant LE
2.    Blueshift LE
3.    Cerulean Fall LE
4.    Dreamcatcher LE
5.    Fracture LE
6.    Lost and Found LE
7.    Para Site LE
Note: If map changes due to Blizzard Seasonal Update, the map subjects to notice in Blizzard official website.

 

Judgement of Abstention 

  a). Players are not able to sign-up to referees will be considered as abstention.

  b). Players are required to select the same race as in registration information and inform referees before match starts. Players are not allowed to change race in countdown phase. Otherwise, it be considered as abstention.

 

Judgement of Disconnection

  a). If player disconnects on purpose or causes disconnection by abnormal means without referee’s agreement, it will be considered as violation and lose the match once it is confirmed.

  b). If unintentional disconnection happens due to computer, Internet etc. Both Players should keep the latest screenshots and videos as judging evidence.

  c). Restart the game from interrupted time by replay tool (Referee reserves the right to restart the game 3-5 seconds in advance as buffering time)

 

Judgement of Tie Game

   While Both sides have no sufficient strength to destroy the opponent

a). Game time is less than 20 minutes, restart the game

b). Game time is more than 20 minutes, the server will count points once listed situation is happened. The Player who has 20 percent more point than the opponent wins the game.

There is no recourses left in the map or both sides are not able to collect resources.

Both sides have no sufficient strength to destroy the opponent.

 

Pausing

  In special circumstances, both sides have the right to apply 2 emergencies pausing, but explaining pausing reasons is needed. In other circumstances, players are required to tell in public chat channel or raise hands to call a pause. Under referee’s permission, referee will execute related operations. The Pausing time cannot be more than 3 minutes, any pausing without permit will receive punishment such as warming.

Game Title:HearthStone

 

Match Mode

 

Game Mode: Standard Mode

 

Win/Loss Condition: Blood volume turns to zero or surrendered.

 

Match version is the latest pitch, all of cards are allowed to use.

 

Match Rules

 

Conquest Mode Introduction

  a). Conquest 2: Must to use two different decks defeating the opponent to win the game.

  b). Conquest 3: Must to use three different decks defeating the opponent to win the game.

  c). Any deck that is victorious can no longer be used. Another deck must be chosen.

  d). Any deck that is defeated may be played again, or another deck may be used.

  e). Players will be told about possible class the opponent will use. However, this choice is hidden to their opponent before both sides finish deck selection.

 

Deck Check

  a). The Organization Committee can determine if deck lists need to be turned in according to match phase. In the case deck lists need to be turned in, players need to provide and confirm deck lists before each qualificaitons. Players should confirm it before each qualifiers

  b). Once deck lists turn in, they are locked and not allowed to change without Organization Committee's permit.

 

Pitch and Bug

  a). Match Version update: Latest Game Pitch has been taken for the match, players are allowed to use new heroes and cards.

  b). Game bug: Bug in latest pitch is not allowed to use, the official has the right to prohibit heroes or cards that will cause bug.

 

Tie Game

  If both sides die together while last class for both sides have not been used, both sides share triumph. If one of any sides is using last class, then the game re-starts and both sides are not allowed to change class.

 

Disconnection

  a). If a player is able to kill the opponent, then this player wins.

  b). If a player has an obvious advantage but cannot kill the opponent in one round, the referee has the right to judge this player wins.

  c). In other situations, the game needs to be re-started.

Game Title: Vainglory

Equipment
Players must provide their own devices for the tournament. Backup devices will be provided at live events in the case of a hardware failure, but Players will be forced to use whatever backup device is available, regardless of whether it is the preferred device type of the Player. 
Device Requirements
Players are responsible for keeping their devices charged, connected to the Internet, and in a stable and operable state throughout the Tournament. Devices must be controlled via touch / stylus input only; additional peripherals such as keyboards, mice, or controllers, such as Samsung DeX or Google Chromebook, are not allowed. All Players must natively run Vainglory on their devices (no emulation). 
Version Requirements
All matches will be played on the Live servers unless otherwise noted by Tournament Organizers.
If a Championship Event takes place two weeks or less after a new update is released, the tournament will be played on the previously stable patch. 


Match Disruptions 
Disconnects
All Players are required to ensure a stable Internet connection and device when competing in online tournaments.
For spectated / broadcast games, tournament Organizers will make best faith efforts to identify if a Player has clearly disconnected from the game or is non-responsive. If a pause is issued due to a disconnect, all Players should remain at their devices prepared to play during a pause. No warning or short warning will be given once a game is about to be unpaused. As soon as a game is unpaused, Players should continue playing. If it appears the issue has not been resolved, the Tournament organizer may choose to institute a second pause or let the match continue. If a Player is unable to resolve the issue after a pause, the Teams may be required to continue the game at the Tournament Organizer’s discretion.
A match will not typically be restarted due to a disconnection unless all Players from both Teams agree to do so. The Tournament Organizer can also declare a restart at its sole discretion. 


Selection Timeout
In the event of an intentional draft dodge, selection timeout, or other draft disruption, the Player / Team that did not select must immediately declare a hero choice. If the Tournament Organizer determines the incident indicates unsportsmanlike conduct (such as employing a stalling tactic), they may enforce ban restrictions or hero selection limitations at their sole discretion. In such an instance, the Tournament Organizer may: 
●    Allow the stalling Team’s opponent to make the late selection on the other Team’s behalf 
●    Make a selection on the stalling Team’s behalf
●    Reduce or otherwise limit the hero selection options of the unsportsmanlike Team
●    Reduce the draft time available to the unsportsmanlike Team in a future match in the Tournament
●    Declare the match forfeit 

Pause Requests - Live Events
At live events, Players may request a pause from the referee by raising their hand if that Player is experiencing any technical issue affecting gameplay. Pauses will not be granted when: 
●  A fight is happening at that moment defined by a Player inflicting damage or a status effect on a member of the opposing Team. 
●  A Team is in the process of taking a map objective.
●  Any other game changing / key situation.
The referee will grant the pause when they see fit, and a delay before a pause will not be considered valid grounds for a replay/restart of the match. 
During a pause, Players must remain seated and in the Vainglory application, and may communicate with other Players in the match using equipment provided by Tournament Organizers. 

 


Hero Picks and Bans
The Drafting Phase will be conducted in the game client, using the “Private - 5V5 Draft” game mode. 
The Pick / Ban order for “Private - 5V5 Draft” is as follows:
●    Side A bans a hero
●    Side B bans a hero
●    Side A bans a hero
●    Side B bans a hero
●    Side A picks one hero
●    Side B picks two heroes
●    Side A picks two heroes
●    Side B picks two heroes
●    Side A Picks two heroes
●    Side B picks one hero
Teams may opt to not ban a hero. In the event of an unexpected device or connection issue, during the draft process, the Team that was in the process of choosing a hero should immediately declare to a Tournament Organizer the hero they wish to select. The Tournament Organizer will determine any changes that need to be made to the drafting process to ensure Team equity based on what happened, and in the event of a technical issue, the Tournament Organizer may conduct the remainder of any draft on paper.
Upon conclusion of draft the match will immediately begin. Teams are responsible for ensuring all players have switched to their desired heroes. Any failure of the team to conduct the appropriate changes before the conclusion of the draft is not grounds for a restart of the match.


Substitutions 
Teams may substitute their players with an eligible substitute. Substitutions may occur between matches of a series but cannot occur after the match has started. A match is considered officially started once the draft phase begins, no substitutions may be made after this point.


Win Condition
A match is won when a Team destroys the enemy’s Vain crystal first, or if the opposing Team surrenders, forfeits, or is disqualified by Tournament Organizers. Tournament Organizers may declare a win for a particular Team based on extraordinary circumstances, at the Tournament Organizers’ discretion.


Results
All match results are not final until verified by the appointed moderator. 


Communications
Teams will communicate with their opponents and Tournament Organizers in a designated chatroom during all online stages of the tournament. A match officially begins when the Draft starts. Once a match has officially begun, a Team may have up to two (2) non-playing representatives, such as a coach, in the designated chat room or on stage until the completion of the Draft. Upon conclusion of the draft any communication with anyone not designated as playing within the current match, including subs, coaches, managers and analyst, is strictly prohibited and may result in immediate disqualification of the Player(s) or Team


Match Settings
All matches are played as 5 Players vs. 5 Players on the “Sovereign’s Rise” map in the 5V5 game mode. If a Team is unable to field five Players for a match, that Team will be required to forfeit the match. 


Side Designation 
Prior to the start of a series, each Team is designated as either Side A or Side B for Match 1 of a series. 
Teams switch sides after every match of a series.

Hero Eligibility
All Heroes already publicly released may be used for matches unless communicated by the tournament organizer. 
If a new Hero is introduced during the Tournament, that Hero may only be used if it has been publicly available for at least one week, or if that Hero’s eligibility was declared by Tournament Organizers prior to the start of the Tournament.

Observers 
In-game observers are not allowed except for Tournament Organizers, Tournament Organizer personnel, and approved broadcasters associated with Tournament Organizer.
 

General Rules
PES2019 Game Rules
DOTA2 Game Rules
CS:GO Game Rules
Starcraft II Game Rules
Hearthstone Game Rules
Vainglory Game Rules